filename : 228 entry : techreport number : 228 pages : 18 year : 1995 title : Fast Wavelet Based Volume Rendering by Accumulation of Transparent Texture Maps entry : techreport author : L. Lippert and M. H. Gross language : english month : Jan address : Institute of Inofmation Systems keywords : Volume Rendering, Intensity Integration, Wavelet Transform, Projection Slice Theorem, Texture Mapping, Accumulation Buffering, Fourier Transform institution : ETH Zürich abstract : The main advantages of this method are the provision of accurate solutions and quantification of error bounds, the absence of any expensive prefiltering and the independence of the computational costs from the image resolution. Further more, any required discretization, such as the resolution of the basis textures is defined within the computational frame work of the wavelet transform. The method is not restricted to a specific type of wavelet unless is provides an analytic Fourier description, such as any B-spline wavelets do.