filename : p_Ota07b.pdf entry : inproceedings conference : IEEE VR 2007, Charlotte, North Carolina, USA, 10-14 March, 2007 pages : 83-90 year : 2007 month : March title : Balanced Hierarchies for Collision Detection between Fracturing Objects subtitle : author : Miguel A. Otaduy, Olivier Chassot, Denis Steinemann and Markus Gross booktitle : Proceedings of the IEEE Virtual Reality Conference ISSN/ISBN : 1-4244-0906-3 editor : publisher : IEEE Computer Society publ.place : volume : issue : language : English keywords : abstract : The simulation of fracture leads to collision-intensive situations that call for efficient collision detection algorithms and data structures. Bounding volume hierarchies (BVHs) are a popular approach for accelerating collision detection, but they rarely see application in fracture simulations, due to the dynamic creation and deletion of geometric primitives. We propose the use of balanced trees for storing BVHs, as well as novel algorithms for dynamically restructuring them in the presence of progressive or instantaneous fracture. By paying a small loss of fitting quality compared with complete reconstruction, we achieve more than one order of magnitude speedup in the update of BVHs.