filename : Hein08a.pdf entry : inproceedings conference : ISCAS 2008, Seattle, USA pages : 2813-2816 year : 2008 month : May title : A Transform, Lighting and Setup ASIC for Surface Splatting subtitle : author : Simon Heinzle, Olivier Saurer, Sebastian Axmann, Diego Browarnik, Andreas Schmidt, Flavio Carbognani, Peter Luethi, Norbert Felber, Markus Gross (ETH Zurich) booktitle : ISSN/ISBN : editor : IEEE publisher : IEEE publ.place : volume : issue : language : English keywords : 3D graphics hardware, point-based rendering, surface splatting, transform and lighting abstract : This paper presents the first ASIC implementation of the transform, lighting and setup stages of the elliptical weighted average (EWA) surface splatting algorithm, a high quality method for anti-aliased rendering of point sampled objects in computer graphics. The algorithm has been integrated on a small core size of 8.15 mm2 in a 180 nm process using massive resource sharing. It achieves the high throughput of 2.94 million points per second at the operating frequency of 147 MHz, with a power dissipation of 300mW.