filename : Ozt12a.pdf entry : inproceedings conference : CASA 2012 pages : 363--373 year : 2012 month : May title : Adaptive surface splatting for facial rendering subtitle : author : H. Kim, A. C. Oztireli, M. Gross, and S. Choi booktitle : Computer Animation and Virtual Worlds ISSN/ISBN : 1546-427X editor : publisher : John Wiley & Sons, Ltd publ.place : Singapore volume : 23 issue : 3-4 language : English keywords : point-based rendering, surface splatting, facial rendering, spectral sampling abstract : Recent advances in facial scanning technology provide highly detailed faces, including ?ne wrinkles. However, because of the increasing complexity of the resulting models, it is necessary to reduce the amount of data while preserving small- scale facial features. In this paper, we propose a new adaptive surface splatting method to reduce the number of splats by optimizing the size and shape of splats using geometric and color information. Using the optimized splats, we can improve the rendering quality, especially in the visually sensitive feature areas. Our adaptive surface splatting is very effective to render massive facial data on tablet PCs or smartphones.