Evolve Logo

Lars Lippert


Welcome to the EVOLVE Helppage

The applet is based on the core EVOLVE volume rendering algorithm and was tested on SGI workstations and Pentium PCs. Since it is our first prototype implementation, not all features of the C++ version of EVOLVE are included. The following rendering features are currently implemented in Java:

Note that the rendering is performed on your computer ! Therefore you should enable jit (just-in-time) compilation. The rendering perfomance depends on the network bandwidth and the available hardware platform. The rendered image refines progressively and will be updated if ten percent of the volume's energy is transmitted.

 

Data description:

The following data sets can be selected:

Data set

Colorspace

Size

Compressed Data Size

(Compression ratio)

Header Size

pelvis_gray

Y

256 x 256 x 128

127,146 Bytes (1 : 66)

1,933 Bytes

pelvis_color PCA 256 x 256 x 128 163,694 Bytes (1 : 154) 1,933 Bytes

foot_gray

Y

128 x 256 x 128

87,418 Bytes (1 : 48)

1,933 Bytes

lobster_gray

Y

128 x 128 x 32

18,644 Bytes (1 : 28)

1,197 Bytes

lobster_color PCA 128 x 128 x 32 51,528 Bytes (1 : 30) 1469 Bytes

chest_gray

Y

256 x 256 x 128

180,762 Bytes (1 : 46)

2,053 Bytes

head_gray

Y

256 x 128 x 256

273,740 Bytes (1 : 30)

1,837 Bytes

vh_ct

Y

256 x 256 x 256

256,104 Bytes (1 : 65)

1,925 Bytes

vh_PCA_Large

PCA

256 x 256 x 256 x 3

250,410 Bytes (1 : 201)

1925 Bytes

patient_tumor PCA 256 x 128 x 256 200,766 Bytes (1 : 125) 2213 Bytes

All these data sets are projected into wavelet space and coded according to our coding scheme [Lip97]. This results in a lossy compression scheme that allows progressive transmission and rendering.
[vh data source: Visible Human Project, courtesy National Library of Medicine, copyright ©1995]

 

Rotation:

Click onto the appropriate arrow. A mouseclick into the middle of the navigation area, where the EVOLVE-logo is placed will center the volume. The image updates automatically.

 

Texture Inspector:

Displays the eight splats, that are used for the image-domain rendering. Positive values are colored red, negative values are displayed in blue.

 

Control Panel:

Contains controls for rendering parameters:

 

Acknowledgments: