This is the complete list of members for Scene, including all inherited members.
activate() override | Scene | virtual |
addChild(NoriObject *obj) override | Scene | virtual |
classTypeName(EClassType type) | NoriObject | inlinestatic |
EBSDF enum value (defined in NoriObject) | NoriObject | |
ECamera enum value (defined in NoriObject) | NoriObject | |
EClassType enum name (defined in NoriObject) | NoriObject | |
EClassTypeCount enum value (defined in NoriObject) | NoriObject | |
EEmitter enum value (defined in NoriObject) | NoriObject | |
EIntegrator enum value (defined in NoriObject) | NoriObject | |
EMedium enum value (defined in NoriObject) | NoriObject | |
EMesh enum value (defined in NoriObject) | NoriObject | |
EPhaseFunction enum value (defined in NoriObject) | NoriObject | |
EReconstructionFilter enum value (defined in NoriObject) | NoriObject | |
ESampler enum value (defined in NoriObject) | NoriObject | |
EScene enum value (defined in NoriObject) | NoriObject | |
ETest enum value (defined in NoriObject) | NoriObject | |
ETexture enum value (defined in NoriObject) | NoriObject | |
getBoundingBox() const | Scene | inline |
getBVH() const | Scene | inline |
getCamera() const | Scene | inline |
getClassType() const override | Scene | inlinevirtual |
getIdName() const (defined in NoriObject) | NoriObject | inline |
getIntegrator() const | Scene | inline |
getIntegrator() | Scene | inline |
getLights() const | Scene | inline |
getRandomEmitter(float rnd) const | Scene | inline |
getSampler() const | Scene | inline |
getSampler() | Scene | inline |
getShapes() const | Scene | inline |
m_idname (defined in NoriObject) | NoriObject | protected |
rayIntersect(const Ray3f &ray, Intersection &its) const | Scene | inline |
rayIntersect(const Ray3f &ray) const | Scene | inline |
Scene(const PropertyList &) | Scene | |
setIdName(const std::string &name) | NoriObject | inline |
setParent(NoriObject *parent) | NoriObject | inlinevirtual |
toString() const override | Scene | virtual |
~NoriObject() | NoriObject | inlinevirtual |
~Scene() | Scene | virtual |