Light.h

00001 #ifndef LIGHT_
00002 #define LIGHT_
00003 
00004 #include <windows.h>
00005 #include <GL/gl.h>
00006 #include <GL/glu.h>
00007 #include <GL/glut.h>
00008 
00009 #include "PositionPath.h"
00010 
00018 class Light
00019 {
00020 public:
00024         Light ();
00025 
00029         ~Light ();
00030 
00036         void Apply (int time);
00037 
00041         PositionPath * position;
00042 
00051         void SetAmbient (float red, float green, float blue, float alpha);
00052 
00061         void SetDiffuse (float red, float green, float blue, float alpha);
00062 
00071         void SetSpecular (float red, float green, float blue, float alpha);
00072 
00078         void Bind (int id);
00079 
00083         static int GetId ();
00084 
00085 private:
00087         float ambient[4];
00088 
00090         float diffuse[4];
00091 
00093         float specular[4];
00094 
00096         int id;
00097 
00099         static int current_id;
00100 
00101 };
00102 
00103 #endif

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