00001 #include "RawObject.h" 00002 00003 RawObject::RawObject () 00004 { 00005 color[0] = 1.0f; 00006 color[1] = 1.0f; 00007 color[2] = 1.0f; 00008 color[3] = 0.0f; 00009 00010 emission[0] = 0.5f; 00011 emission[1] = 0.5f; 00012 emission[2] = 0.5f; 00013 emission[3] = 0.5f; 00014 } 00015 00016 RawObject::~RawObject () 00017 { 00018 // no nothing 00019 } 00020 00021 void RawObject::SetColor (float red, float green, float blue, float alpha) 00022 { 00023 color[0] = red; 00024 color[1] = green; 00025 color[2] = blue; 00026 color[3] = alpha; 00027 } 00028 00029 void RawObject::SetEmission (float red, float green, float blue, float alpha) 00030 { 00031 emission[0] = red; 00032 emission[1] = green; 00033 emission[2] = blue; 00034 emission[3] = alpha; 00035 }