Textures.h

00001 #ifndef TEXTURES_
00002 #define TEXTURES_
00003 
00004 #include <stdio.h>
00005 #include <windows.h>
00006 #include <GL/gl.h>
00007 #include <GL/glu.h>
00008 #include <GL/glut.h>
00009 
00010 #include "PerlinNoise.h"
00011 
00012 #define MAX_TEXTURES                    16
00013 
00014 #define T_SPACE                                 0
00015 #define T_PERLIN                                1
00016 #define T_PERLIN2                               2
00017 #define T_PERLIN3                               3
00018 #define T_SKY                                   4
00019 
00025 class Textures
00026 {
00027 public:
00031         static void Load ();
00032 
00039         static GLuint GetId (int texture_id);
00040 
00044         static void Release ();
00045 
00046 private:
00048         Textures ();
00049 
00051         static GLuint tex_id[MAX_TEXTURES];
00052 
00061         static bool LoadBMP (char * file_name, GLuint texture_id);
00062 
00069         static void CreatePerlinTexture (PerlinNoise * perlin,  GLuint texture_id);
00070 
00083         static void CreateTexture (GLuint tex_id, int size_x, int size_y, GLubyte * raw_data);
00084 };
00085 
00086 
00087 #endif

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