AddLevel(RawObject *next_level, float distance) | DLODObject | |
ApplyTransformation(const Position &position, bool rotation) | GraphicalObject | |
bounding_box | GraphicalObject | |
bounding_radius | GraphicalObject | |
CalculateRelativePositions() | GraphicalObject | |
ChildList typedef | GraphicalObject | [protected] |
ComputeBoundingBox() | DLODObject | [protected, virtual] |
ComputeBoundingRadius() | DLODObject | [protected, virtual] |
CullObject(Camera *camera, Camera *monitor, int culling_mode, bool show_volume) | GraphicalObject | [protected] |
distances | DLODObject | [private] |
DLODObject(RawObject *best_level) | DLODObject | |
DLODObject() | DLODObject | [private] |
Draw(int time, Camera *camera, Camera *monitor, bool show_bounding_volume, int culling_mode, bool level_of_detail) | DLODObject | [virtual] |
first_child | GraphicalObject | [protected] |
GetClone() | DLODObject | |
GraphicalObject(RawObject *raw_object) | GraphicalObject | |
MAX_LEVEL | DLODObject | [private, static] |
num_levels | DLODObject | [private] |
position | GraphicalObject | |
PrintToConsole() | DLODObject | [virtual] |
raw_obj | DLODObject | [private] |
raw_object | GraphicalObject | [protected] |
UndoTransformation(const Position &position, bool rotation) | GraphicalObject | |
UpdateBoundingBox(bool recurse) | GraphicalObject | |
UpdateBoundingRadius(bool recurse) | GraphicalObject | |
~DLODObject() | DLODObject | |
~GraphicalObject() | GraphicalObject | |