AddLight(Light *light) | Scene | [protected] |
AddObject(GraphicalObject *obj) | Scene | [protected] |
camera | Scene | [protected] |
CopyPosition(int time, Camera *destination) | Scene | |
GeneratePart(float *height_field, int min_x, int max_x, int min_y, int max_y, int total_x, int total_y, float stride) | LandscapeScene | [private] |
height_field | LandscapeScene | [private] |
Init() | LandscapeScene | [virtual] |
Monitor(int time, Camera *monitor, int culling_mode, bool level_of_detail) | Scene | |
PrintToConsole() | Scene | |
RandomRotate(GraphicalObject *patch, float x_offset, float y_offset, float size) | LandscapeScene | [private] |
Render(int time, int culling_mode, bool level_of_detail) | Scene | |
ReplicatePatches(GraphicalObject *one_patch, float size, int min_x, int max_x, int min_y, int max_y) | LandscapeScene | [private] |
Scene() | Scene | |
~Scene() | Scene | |