ambient | Light | [private] |
Apply(int time) | Light | |
Bind(int id) | Light | |
current_id | Light | [private, static] |
diffuse | Light | [private] |
GetId() | Light | [static] |
id | Light | [private] |
Light() | Light | |
position | Light | |
SetAmbient(float red, float green, float blue, float alpha) | Light | |
SetDiffuse(float red, float green, float blue, float alpha) | Light | |
SetSpecular(float red, float green, float blue, float alpha) | Light | |
specular | Light | [private] |
~Light() | Light |