AddCheckpoint(float x, float y, float z, float roll, float pitch, float yaw) | PositionPath | |
CompletePath(float x, float y, float z, float roll, float pitch, float yaw) | PositionPath | |
ConservativeUpdate(PathNode *node) | PositionPath | [private] |
constant_position | PositionPath | [private] |
current_node | PositionPath | [private] |
DeletePath() | PositionPath | [private] |
EvaluateNode(PathNode *node, float progress) | PositionPath | [private] |
EvaluateValue(int mode, float value, float parameter) | PositionPath | [inline, private] |
first_node | PositionPath | [private] |
GetPosition(int time) | PositionPath | |
GetTranslationBox() | PositionPath | |
has_dynamic_rotation | PositionPath | [private] |
has_static_rotation | PositionPath | [private] |
HasDynamicRotation() | PositionPath | |
HasStaticRotation() | PositionPath | |
Initialize() | PositionPath | [private] |
is_constant | PositionPath | [private] |
IsDefined(int time) | PositionPath | |
node_pointer | PositionPath | [private] |
not_complete | PositionPath | [private] |
Path typedef | PositionPath | [private] |
PositionPath() | PositionPath | |
PrintToConsole() | PositionPath | |
SeekTime(int time) | PositionPath | [private] |
SetConstantPosition(float x, float y, float z, float roll, float pitch, float yaw) | PositionPath | |
SetDuration(int time) | PositionPath | |
SetGlobalTransition(int mode, float parameter) | PositionPath | |
SetParameters(float param_x, float param_y, float param_z, float param_roll, float param_pitch, float param_yaw) | PositionPath | |
SetTransitionModes(int mode_x, int mode_y, int mode_z, int mode_roll, int mode_pitch, int mode_yaw) | PositionPath | |
Shift(float x, float y, float z) | PositionPath | |
StartPath(int offset, float x, float y, float z, float roll, float pitch, float yaw) | PositionPath | |
translation_box | PositionPath | [private] |
~PositionPath() | PositionPath | |