AddLight(Light *light) | Scene | [protected] |
AddObject(GraphicalObject *obj) | Scene | [protected] |
ApplyLights(int time) | Scene | [private] |
camera | Scene | [protected] |
camera_object | Scene | [private] |
CopyPosition(int time, Camera *destination) | Scene | |
current_light_id | Scene | [private] |
first_light | Scene | [private] |
first_object | Scene | [private] |
GraphicalObjectList typedef | Scene | [private] |
Init() | Scene | [virtual] |
LightList typedef | Scene | [private] |
Monitor(int time, Camera *monitor, int culling_mode, bool level_of_detail) | Scene | |
NextLightId() | Scene | [private] |
PrintToConsole() | Scene | |
Render(int time, int culling_mode, bool level_of_detail) | Scene | |
Scene() | Scene | |
TurnOffLights() | Scene | [private] |
~Scene() | Scene |