AddLight(Light *light) | Scene | [protected] |
AddObject(GraphicalObject *obj) | Scene | [protected] |
camera | Scene | [protected] |
CopyPosition(int time, Camera *destination) | Scene | |
Init() | TestScene | [private, virtual] |
Monitor(int time, Camera *monitor, int culling_mode, bool level_of_detail) | Scene | |
PrintToConsole() | Scene | |
Render(int time, int culling_mode, bool level_of_detail) | Scene | |
Scene() | Scene | |
~Scene() | Scene |