allow_lighting | TexturedCube | [private] |
color | RawObject | [protected] |
ConstructDisplayList() | TexturedCube | [private] |
Draw() | TexturedCube | [virtual] |
emission | RawObject | [protected] |
GetBoundingBox() | TexturedCube | [virtual] |
GetBoundingRadius() | TexturedCube | [virtual] |
half_size | TexturedCube | [private] |
list_id | TexturedCube | [private] |
RawObject() | RawObject | |
SetColor(float red, float green, float blue, float alpha) | RawObject | |
SetEmission(float red, float green, float blue, float alpha) | RawObject | |
texture_id | TexturedCube | [private] |
TexturedCube(float size, GLuint texture_id, bool allow_lighting) | TexturedCube | |
TexturedCube() | TexturedCube | [private] |
~RawObject() | RawObject | |
~TexturedCube() | TexturedCube |