CreatePerlinTexture(PerlinNoise *perlin, GLuint texture_id) | Textures | [private, static] |
CreateTexture(GLuint tex_id, int size_x, int size_y, GLubyte *raw_data) | Textures | [private, static] |
GetId(int texture_id) | Textures | [static] |
Load() | Textures | [static] |
LoadBMP(char *file_name, GLuint texture_id) | Textures | [private, static] |
Release() | Textures | [static] |
tex_id | Textures | [private, static] |
Textures() | Textures | [private] |