AddLight(Light *light) | Scene | [protected] |
AddObject(GraphicalObject *obj) | Scene | [protected] |
camera | Scene | [protected] |
CopyPosition(int time, Camera *destination) | Scene | |
Init() | TorusScene | [virtual] |
Monitor(int time, Camera *monitor, int culling_mode, bool level_of_detail) | Scene | |
PrintToConsole() | Scene | |
Render(int time, int culling_mode, bool level_of_detail) | Scene | |
Scene() | Scene | |
TorusTest(RawObject *raw_object, double r_t, double r_p, int rings, int slices) | TorusScene | [private] |
~Scene() | Scene |