Project for the course physically-based simulation  ETH Zürich WS 06/07

Project Mercury
by:
Rolf Weilenmann 	rolfw@student.ethz.ch
Lars Krapf 		lkrapf@student.ethz.ch
Florian Hotz		fhotz@student.ethz.ch

The aim was to develop a simulation for a mercury like substanze. (a sphere which has that viscosity).

The realisation was achieved by a mass-spring system (which may not be the best model for that).
Further there is collision detection, a particle system (only for lightning),
bump mapping texture, a skybox and enviroment mapping (is disabled).

The controlls are:
w,s,a,d 	the usual control of the camara
r,f  		move camera up/down
t,g  		move sphere up/down (ext. force, even if it's not realistic)
l    		add manual lightning
1,2,3 		the sphere rendering mode
8    		toggle gfx mode from std. to simple
9,0  		reconstitute, reset sphere
arrow keys 	nick plane
mouse		view
space&mouse 	move

feel free to use this code for educational reasons...

