Nori  24
UVTexture< T > Class Template Reference
Inheritance diagram for UVTexture< T >:
Collaboration diagram for UVTexture< T >:

Public Member Functions

 UVTexture (const PropertyList &props)
 
virtual T eval (const Point2f &uv) override
 
virtual std::string toString () const override
 Return a brief string summary of the instance (for debugging purposes)
 
- Public Member Functions inherited from Texture< T >
virtual EClassType getClassType () const override
 Return the type of object (i.e. Mesh/Emitter/etc.) provided by this instance.
 
- Public Member Functions inherited from NoriObject
virtual ~NoriObject ()
 Virtual destructor.
 
virtual void addChild (NoriObject *child)
 Add a child object to the current instance. More...
 
virtual void setParent (NoriObject *parent)
 Set the parent object. More...
 
virtual void activate ()
 Perform some action associated with the object. More...
 
void setIdName (const std::string &name)
 Allow to assign a name to the object.
 
const std::string & getIdName () const
 

Additional Inherited Members

- Public Types inherited from NoriObject
enum  EClassType {
  EScene = 0 , EMesh , ETexture , EBSDF ,
  EPhaseFunction , EEmitter , EMedium , ECamera ,
  EIntegrator , ESampler , ETest , EReconstructionFilter ,
  EClassTypeCount
}
 
- Static Public Member Functions inherited from NoriObject
static std::string classTypeName (EClassType type)
 Turn a class type into a human-readable string.
 
- Protected Attributes inherited from NoriObject
std::string m_idname
 

Detailed Description

template<typename T>
class UVTexture< T >

Definition at line 24 of file uvtexture.cpp.


The documentation for this class was generated from the following file: