We have introduced a general concept of multi-layer plenoptic displays. These display systems fuse multiple emissive and spatially modulating layers. First, we have presented a mathematical framework to analyze light transport for these displays. Second, we have described a rendering algorithm that takes as input a 3D scene and drives a given multi-planar system. Next, we have conducted an error analysis for multi-planar plenoptic displays. We then discussed practical issues of designing and building different display configurations. We demonstrate examples both in a simulation as well as on our physical prototype. Figure 1 shows all steps of our algorithm recorded on our multi-layered plenoptic display, each step decreasing the difference to the input light field. Figure 8 shows some of the simulated results that are used in our quantitative error analysis, supporting our insights about required number of layers. Though limitations imposed by current available hardware we believe our approach to suit a certain range of applications and will get more involved with upcoming technologies.