Computer Graphics Laboratory ETH Zurich


SPH Fluids in Computer Graphics

M. Ihmsen, J. Orthmann, B. Solenthaler, A. Kolb, M. Teschner

Proceedings of Eurographics (Strasbourg, France, April, 2014), Computer Graphics Forum, vol. , no. , pp. 21-42
[Abstract] [BibTeX] [PDF]


Smoothed Particle Hydrodynamics (SPH) has been established as one of the major concepts for fluid animation in computer graphics. While SPH initially gained popularity for interactive free-surface scenarios, it has emerged to be a fully fledged technique for state-of-the-art fluid animation with versatile effects. Nowadays, complex scenes with millions of sampling points, one- and two-way coupled rigid and elastic solids, multiple phases and addi- tional features such as foam or air bubbles can be computed at reasonable expense. This state-of-the-art report summarizes SPH research within the graphics community.

title = {SPH Fluids in Computer Graphics},
author = {Markus Ihmsen and Jens Orthmann and Barbara Solenthaler and Andreas Kolb and Matthias Teschner},
journal = {EG 2014 - STARs},
pages = {21-42}
year = {2014}
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This is a collaborative work with the University of Freiburg and the University of Siegen .


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