M. Ihmsen, J. Orthmann, B. Solenthaler, A. Kolb, M. Teschner
Proceedings of Eurographics (Strasbourg, France, April, 2014), Computer Graphics Forum, vol. , no. , pp. 21-42
Abstract
Smoothed Particle Hydrodynamics (SPH) has been established as one of the major concepts for fluid animation in computer graphics. While SPH initially gained popularity for interactive free-surface scenarios, it has emerged to be a fully fledged technique for state-of-the-art fluid animation with versatile effects. Nowadays, complex scenes with millions of sampling points, one- and two-way coupled rigid and elastic solids, multiple phases and addi- tional features such as foam or air bubbles can be computed at reasonable expense. This state-of-the-art report summarizes SPH research within the graphics community.