Perceptually-based Compensation of Light Pollution in Display Systems
J. van Baar, S. Poulakos, W. Jarosz, D. Nowrouzezahrai, R. Tamstorf, M. Gross
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization (Toulouse, France, August 27-28, 2011), pp. 45-52
Abstract
This paper addresses the problem of unintended light contributions due to physical properties of display systems. An example of such unintended contribution is crosstalk in stereoscopic 3D display systems, often referred to as ghosting. Ghosting results in a reduction of visual quality, and may lead to an uncomfortable viewing experience. The latter is due to conflicting (depth) edge cues, which can hinder the human visual system (HVS) proper fusion of stereo images (stereopsis). We propose an automatic, perceptually-based computational compensation framework, which formulates pollution elimination as a minimization problem. Our method aims to distribute the error introduced by the pollution in a perceptually optimal manner. As a consequence ghost edges are smoothed locally, resulting in a more comfortable stereo viewing experience. We show how to make the computation tractable by exploiting the structure of the resulting problem, and also propose a perceptually-based pollution prediction. We show that our general framework is applicable to other light pollution problems, such as descattering.
Overview
Figure 1: Using our perceptual framework we can compensate for light pollution due
to ghosting in 3D stereo (left) and indirect scattering when projecting
onto concave screens (right). Current subtractive solutions fail in
areas where the input image is dark (by either retaining some residual
ghost or eliminating important surface detail). Our solution
automatically solves for a perceptually optimal compensation that
diminishes the appearance of ghosts and reveals more detail in these
problem regions. Note: All deghosting results in this paper have been
captured with a camera through a polarizing filter; All descattering
results are simulations.
This paper addresses the problem of unintended light contributions due
to physical properties of display systems. An example of such unintended
contribution is crosstalk in stereoscopic 3D display systems, often
referred to as ghosting. Ghosting results in a reduction of visual
quality, and may lead to an uncomfortable viewing experience. The latter
is due to conflicting (depth) edge cues, which can hinder the human
visual system (HVS) proper fusion of stereo images (stereopsis). We
propose an automatic, perceptually-based computational compensation
framework, which formulates pollution elimination as a minimization
problem. Our method aims to distribute the error introduced by the
pollution in a perceptually optimal manner. As a consequence ghost edges
are smoothed locally, resulting in a more comfortable stereo viewing
experience. We show how to make the computation tractable by exploiting
the structure of the resulting problem, and also propose a
perceptually-based pollution prediction. We show that our general
framework is applicable to other light pollution problems, such as
descattering.