Slides
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Demos
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Image-Based Rendering
Image Cutout and Matting
Image Completion
Video Editing
Point-Based Rendering
Acceleration Algorithms
Ray Tracing
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Literature
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Mandatory readings are indicated by bold titles. The other literature provides further information.
Basic Text Books
- P. Shirley: "Fundamentals of Computer Graphics", A.K. Peters Ltd., 2nd edition, ISBN 1568812698, list price $74.
- Thomas Akenine-Möller, Eric Haines, "Real-time Rendering", A.K. Peters Ltd., 2nd edition, ISBN 1568811829, list price $59.
http://www.realtimerendering.com
Image-Based Rendering
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Shenchang Chen.
QuickTime VR - An Image-Based Approach to Virtual Environment Navigation.
SIGGRAPH '95.
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Leonard McMillan, and Gray Bishop.
Plenoptic Modeling: An Image-Based Rendering System.
SIGGRAPH '95.
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Paul E. Debevec, Camillo J. Taylor, and Jitendra Malik.
Modeling and Rendering Architecture from Photographs.
SIGGRAPH '96.
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Marc Levoy, and Pat Hanrahan.
Light Field Rendering.
SIGGRAPH '96.
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Steven J. Gortler, Richard Szeliski, Radek Grzeszczuk, and Michael F. Cohen.
The Lumigraph.
SIGGRAPH '96.
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Paul E. Debevec, George Borshukov, and Yizhou Yu.
Efficient View-Dependent Image-Based Rendering with Projective Texture-Mapping.
Eurographics Rendering Workshop '98.
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Chris Buehler, Michael Bosse, Leonard McMillan, Steven J. Gortler, and Michael F. Cohen.
Unstructured Lumigraph Rendering.
SIGGRAPH '01.
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Ren Ng, Marc Levoy, Mathieu Bredif, Gene Duval, Mark Horowitz, and Pat Hanrahan.
Light Field Photography with a Hand-Held Plenoptic Camera.
Tech Report CTSR 2005-02, Stanford University, 2005.
Video-Based Rendering
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Digital Air - Techniques.
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Mark J. P. Wolf.
Space, Time, Frame, Cinema. Exploring the Possibilities of Spatiotemporal Effects.
Digital Air.
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Arno Schödl, Richard Szeliski, David H. Salesin, and Irfan Essa.
Video Textures.
SIGGRAPH '00.
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Aseem Agarwala, Ke Colin Zheng, Chris Pal, Maneesh Agrawala, Michael Cohen, Brian Curless, David Salesin, Richard Szeliski.
Panoramic Video Textures.
SIGGRAPH '05.
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Wojciech Matusik, Christopher Buehler, Ramesh Raskar, Steven Gortler, Leonard McMillan.
Image-Based Visual Hulls.
SIGGRAPH '00.
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Markus Gross, Stephan Würmlin, Martin Naef, Edouard Lamboray, Christian Spagno, Andreas Kunz, Esther Koller-Meier, Thomas Svoboda, Luc van Gool, Silke Lang, Kai Strehlke, Andrew Vande Moere, Oliver Staadt.
blue-c: A Spatially Immersive Display and 3D Video Portal for Telepresence.
SIGGRAPH '03.
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Stephan Wrmlin, Edouard Lamboray, Markus Gross.
3D Video Fragments: Dynamic Point Samples for Real-time Free-Viewpoint Video.
Computers & Graphics 28 (1), pp. 3-14, 2004.
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Joel Carranza, Christian Theobalt, Marcus Magnor, Hans-Peter Seidel.
Free Viewpoint Video of Human Actors.
SIGGRAPH '03.
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C. Lawrence Zitnick, Sing Bing Kang, Matthew Uyttendaele, Simon Winder, Richard Szeliski.
High-Quality Video View Interpolation Using a Layered Representation.
SIGGRAPH '04.
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Michael Waschbüsch, Stephan Würmlin, Daniel Cotting, Filip Sadlo, Markus Gross.
Scalable 3D Video of Dynamic Scenes.
Pacific Graphics '05.
Image Cutout and Matting
Poisson Image Editing (not an official lecture topic)
Image Completion
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Marcelo Bertalmio, Guillermo Sapiro, Vicent Caselles and Coloma Ballester.
Image Inpainting.
SIGGRAPH '00.
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Iddo Drori, Daniel Cohen-Or, Hezy Yeshurun.
Fragment-Based Image Completion.
SIGGRAPH '03.
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Antonio Criminisi, Patrick Perez, Kentaro Toyama.
Region filling and object removal by exemplar-based inpainting.
IEEE Transactions on Image Processing, Vol. 13, No. 9, September 2004.
Student implementation by Sooraj Bhat.
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Jian Sun, Lu Yuan, Jiaya Jia and Heung-Yeung Shum.
Image Completion with Structure Propagation.
SIGGRAPH '05.
Video Editing
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Eric Bennett, Leonard McMillan.
Proscenium: A Framework for Spatio-Temporal Video Editing.
ACM Multimedia '03.
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Yonatan Wexler, Eli Shechtman, Michal Irani.
Space-Time Video Completion.
CVPR '04.
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Jue Wang, Pravin Bhat, Alex Colburn, Maneesh Agrawala and Michael Cohen.
Interactive Video Cutout.
SIGGRAPH '05.
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Yin Li, Jian Sun, Heung-Yeung Shum.
Video Object Cut and Paste.
SIGGRAPH '05.
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Michael Waschbüsch, Stephan Würmlin, Daniel Cotting, Filip Sadlo, Markus Gross.
Scalable 3D Video of Dynamic Scenes.
Pacific Graphics '05.
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Interactive 3D Video Editing.
Video.
Point-Based Rendering
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Marc Levoy, Turner Whitted.
The Use of Points as a Display Primitive.
Technical Report 85-022, Computer Science Department, University of North Carolina at Chapel Hill, 1985.
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Paul Heckbert.
Fundamentals of Texture Mapping and Image Warping.
Master's thesis, UCB/CSD 89/516, CS Division, U.C. Berkeley, 1989.
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J.P. Grossman and William J. Dally.
Point Sample Rendering.
Eurographics Workshop on Rendering '98.
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Marc Levoy, Kari Pulli, Brian Curless, Szymon Rusinkiewicz, Dave Koller, Lucas Pereira, Matt Ginzton, Sean Anderson, James Davis, Jeremy Ginsberg, Jonathan Shade, Duane Fulk.
The Digital Michelangelo Project.
SIGGRAPH '00.
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Szymon Rusinkiewicz, Marc Levoy.
QSplat: A Multiresolution Point Rendering System for Large Meshes.
SIGGRAPH '00.
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Hanspeter Pfister, Matthias Zwicker, Jaroen van Baar, Markus Gross.
Surfels: Surface Elements as Rendering Primitives.
SIGGRAPH '00.
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Matthias Zwicker, Hanspeter Pfister, Jaroen van Baar, Markus Gross.
Surface Splatting.
SIGGRAPH '01.
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Matthias Zwicker, Hanspeter Pfister, Jaroen van Baar, Markus Gross.
EWA Volume Splatting.
IEEE Visualization '01.
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Liu Ren, Hanspeter Pfister and Matthias Zwicker.
Object Space EWA Surface Splatting.
Computer Graphics Forum, 21(3), 461--470, 2002.
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Matthias Zwicker, Mark Pauly, Oliver Knoll, Markus Gross.
Pointshop 3D: An Interactive System for Point-Based Surface Editing.
SIGGRAPH '02.
Graphics Architectures
- Thomas Akenine-Möller, Eric Haines. Real-time Rendering. Chapter 15: Graphics Hardware. A.K. Peters Ltd., 2nd edition, ISBN 1568811829. http://www.realtimerendering.com
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William R. Mark, R. Steven Glanville, Kurt Akeley, Mark J. Kilgard.
Cg: A System for Programming Graphics Hardware in a C-like Language.
SIGGRAPH '03.
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Marc Olano, David Blythe, Larry Gritz, Mark Kilgard, Michael McCool, Fabio Pellacini, Pedro Sander.
GPU Shading and Rendering.
SIGGRAPH '06 Course Notes.
Graphics Pipeline Optimization
- Thomas Akenine-Möller, Eric Haines. Real-time Rendering. Chapter 10: Pipeline Optimization. A.K. Peters Ltd., 2nd edition, ISBN 1568811829.
Acceleration Algorithms
- Thomas Akenine-Möller, Eric Haines. Real-time Rendering. Chapter 9: Acceleration Algorithms. A.K. Peters Ltd., 2nd edition, ISBN 1568811829.
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Ned Greene, Michael Kass, Gavin Miller.
Hierarchical Z-Buffer Visibility.
SIGGRAPH '93.
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Hansong Zhang, Dinesh Manocha, Tom Hudson and Kenny Hoff.
Visibility Culling Using Hierarchical Occlusion Map.
SIGGRAPH '97.
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D. Luebke, M. Reddy, J. Cohen, A. Varshney, B. Watson, and R. Huebner.
Level of Detail for 3D Graphics.
Morgan Kaufmann, 1st edition, July 22, 2002.
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Hugues Hoppe.
Progressive Meshes.
SIGGRAPH '96.
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Hugues Hoppe.
View-Dependent Refinement of Progressive Meshes.
SIGGRAPH '97.
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G. Taubin, A. Gueziec, W. Horn, and F. Lazarus.
Progressive Forest Split Compression.
SIGGRAPH '98.
Ray Tracing
Appearance Models (new)
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P. Shirley.
Fundamentals of Computer Graphics. Chapter 9: Surface Shading.
A.K. Peters Ltd., 2nd edition, ISBN 1568812698.
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P. Shirley.
Fundamentals of Computer Graphics. Chapter 24: Reflection Models.
A.K. Peters Ltd., 2nd edition, ISBN 1568812698.
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Robert L. Cook, Kenneth E. Torrance.
A Reflectance Model for Computer Graphics.
SIGGRAPH '82.
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Xiao Dong He, Kenneth E. Torrance, Francois Sillion, Donald P. Greenberg.
A Comprehensive Physical Model for Light Reflection.
SIGGRAPH '91.
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Gregory Ward.
Measuring and Modeling Anisotropic Reflection.
SIGGRAPH '92.
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Christophe Schlick.
An Inexpensive BDRF Model for Physically based Rendering.
Eurographics '94.
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Robert R. Lewis.
Making Shaders More Physically Plausible.
Computer Graphics Forum, vol. 13, no. 2, June, 1994.
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Eric P. F. Lafortune, Sing-Choong Foo, Kenneth E. Torrance, and Donald P. Greenberg.
Non-linear approximation of reflectance functions.
SIGGRAPH '97.
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