Computer Graphics Laboratory

Seminar 'Advanced Methods in Computer Graphics' - SS 25

Description

Course Topics

This seminar covers advanced topics in visual computing, including both seminal research papers as well as the latest research results. The main topic areas are image and video processing, capture, rendering, visualization, simulation, fabrication as well as machine learning in graphics.

Course Setup

Every participant has to present one of the papers in the list below. Additionally, you are required to read the paper that is presented in class beforehand and participate in a discussion during the seminar. An assistant will provide support when preparing the slides and in case technical questions arise.

Learning Objectives

The goal is to get an in-depth understanding of actual problems and research topics in the field of visual computing as well as improve presentations and critical analysis skills.

Prerequisites

The "Visual Computing", "Introduction to Computer Graphics" and "Computer Vision I" courses are recommended, but not mandatory.

Administration

Presence

Presence is mandatory to pass the seminar. If a student cannot attend a seminar session, the reason (e.g. medical certificate) has to be given before the session and must be accepted by one of the organizers. More than three missed seminar sessions will cause the student to fail this class. The dates for the presentations can not be moved except there is someone willing to switch.

Grading

The presentation of the selected paper contributes 75% to the final grade. Additionally, the students are required to submit a short abstract of each paper before the class as well as to participate in the group discussions after the presentations. Both will be documented by the organizers and contributes 25% to the final grade.

Organization and Grading

Number 252-5704-00L
Lecturers M. Gross, O. Sorkine-Hornung
Location CAB G 52, Fridays 14:15-16:00

Links

Schedule

Date Paper
21-FebIntroduction
28-FebHow To Present
07-MarAudio- and Gaze-driven Facial Animation of Codec Avatars
07-MarUnsupervised Shape and Pose Disentanglement for 3D Meshes
14-MarDeep Local Shapes: Learning Local SDF Priors
14-MarRepresenting Scenes as Neural Radiance Fields for View Synthesis
21-MarInstant Neural Graphics Primitives with a Multiresolution Hash Encoding
21-MarNeural Shading Fields for Efficient Facial Inverse Rendering
28-Mar3D Gaussian Splatting for Real-Time Radiance Field Rendering
28-Mar2D Gaussian Splatting
04-AprThe Affine Particle-In-Cell Method
04-AprXPBD: Extended Position Based Dynamics
11-AprLarge Steps in Cloth Simulation
11-AprDiscrete Elastic Rods
18-AprEaster - No Class
25-AprEaster - No Class
02-MayA Stream Function Solver for Liquid Simulations
02-MayThe Impulse Particle-In-Cell Method
09-MayStrand-accurate Multi-view Hair Capture
09-MayNeural Strands: Learning Hair Geometry and Appearance from Multi-View Images
09-MayHairNet: Single-View Hair Reconstruction using Convolutional Neural Networks
16-MayFLAME: Learning a model of facial shape and expression from 4D scans
16-MayShape Transformers: Topology-Independent 3D Shape Models Using Transformers
23-MayLoFTR: Detector-Free Local Feature Matching with Transformers
23-MayEG3D: Efficient Geometry-aware 3D Generative Adversarial Networks
30-MayTowards Practical Capture of High-Fidelity Relightable Avatars
30-MayRelightable Gaussian Codec Avatars