Publications



Technical Reports Papers
PAPERS

S. H. M. Roth, M. H. Gross, S. Turello, F. R. Carls:

"A Bernstein-Bézier Based Approach to Soft Tissue Simulation"
Proceedings of the Eurographics '98 (Lisbon, Portugal, September 2-4, 1998), COMPUTER GRAPHICS Forum, Vol. 17, No. 3, C285-C294, 1998

Keywords finite element, facial surgery simulation
Abstract

This paper discusses a Finite Element approach for volumetric soft tissue modeling in the context of facial surgery simulation. We elaborate on the underlying physics and address some computational aspects of the finite element discretization.

In contrast to existing approaches speed is not our first concern, but we strive for the highest possible accuracy of simulation. We therefore propose an extension of linear elasticity towards incompressibility and nonlinear material behavior, in order to describe the complex properties of human soft tissue more accurately. Furthermore, we incorporate higher order interpolation functions using a Bernstein-Bézier formulation, which has various advantageous properties, such as its integral polynomial form of arbitrary degree, efficient subdivision schemes, and suitability for geometric modeling and rendering. In addition, the use of tetrahedral Finite Elements does not put any restriction on the geometry of the simulated volumes.

Experimental results obtained from a synthetic block of soft tissue and from the Visible Human Data Set illustrate the performance of the envisioned model.

Pages 10
Language English
Available Files [gnu-compressed Postscript] [PDF]

R. M. Koch, M. H. Gross, A. A. Bosshard:

"Emotion Editing using Finite Elements"
Proceedings of the Eurographics '98 (Lisbon, Portugal, September 2-4, 1998), COMPUTER GRAPHICS Forum, Vol. 17, No. 3, C295-C302, 1998

Keywords finite element method, facial animation
Abstract

This paper describes the prototype of a facial expression editor. In contrast to existing systems the presented editor takes advantage of both medical data for the simulation and the consideration of facial anatomy during the definition of muscle groups. The C1-continuous geometry and the high degree of abstraction for the expression editing sets this system apart from others. Using finite elements we achieve a better precision in comparison to particle systems. Furthermore, a precomputing of facial action units enables us to compose facial expressions by a superposition of facial action geometries in real-time. The presented model is based on a generic facial model using a thin plate and membrane approach for the surface and elastic springs for facial tissue modeling. It has been used successfully for performing facial surgery simulation. We illustrate features of our system with examples from the Visible Human Dataset.

Pages 8
Language English
Available Files [PDF]

Rolf M. Koch, Markus H. Gross, Albert A. Bosshard:

"Ein FEM-basierter Mimikgenerator für animierte anthropomorphe Avatare"
Proceedings of  AAA 97 (Darmstadt, 28.-29.10.1997)

Keywords Physikalisch-basierte Modellierung, Animation, Finite Elemente Methode, Facial Modelling, Emotion Editing
Abstract

Diese Arbeit beschreibt den Prototypen eines Editors für menschliche Gesichtsausdrücke. Besondere Merkmale des vorgestellten Systems sind dabei der enge Bezug zu anatomischen Daten für die Simulation sowie die Berücksichtigung der Gesichtsanatomie bei der Definition der Muskelgruppen. Sowohl die hohe Qualität der C1-stetigen Ausgabegeometrie als auch der Abstraktionsgrad dieses Editors, der die emotionsbasierte Modellierung unterstützt, sind weitere auszeichnende Eigenschaften. Durch die Verwendung der Methode der Finiten Elemente wird eine bessere Approximation des Ergebnisses erreicht als dies z.B. bei Partikel-Systemen der Fall ist. Das präsentierte Verfahren kann zur Animation von anthropomorphen Avataren in virtuellen Umgebungen dienen.

Pages 8
Language Deutsch
Available Files [PDF]

Rolf M. Koch, Markus H. Gross, Friedrich R. Carls, Daniel F. von Büren, Yoav I. H. Parish:

"Simulating Facial Surgery Using Finite Element Models"
In Computer Graphics Proceedings, Annual Conference Series, ACM SIGGRAPH, pp. 421-428, 1996 (Conference in New Orleans, LA, August 4-9, 1996)

Keywords Computational Geometry and Object Modeling, Finite Element Method, Facial Surgery Simulation, Facial Modeling, Data Reconstruction
Abstract

The paper describes a prototype system for surgical planning and prediction of human facial shape after craniofacial and maxillofacial surgery for patients with facial deformities. For this purpose it combines, unifies, and extends various methods from geometric modeling, finite element analysis, and image processing to render highly realistic 3D images of the post surgical situation. The basic concept of the system is to join advanced geometric modeling and animation systems with a special purpose finite element model of the human face. In contrast to existing facial models we acquire facial surface and soft tissue data both from photogrammetric and CT scans of the individual. After initial data preprocessing, reconstruction, and registration, a finite element model of the facial surface and soft tissue is provided which is based on triangular finite elements. Stiffness parameters of the soft tissue are computed using segmentations of the underlying CT data. All interactive procedures such as bone and soft tissue repositioning are performed under the guidance of the modeling system which feeds the processed geometry into the FEM solver. The resulting shape is generated from minimizing the global energy of the surface under the presence of external forces. Photorealistic pictures are obtained from rendering the facial surface with the advanced animation system on which this prototype is built.

Pages 8
Language English
Available Files [gnu-compressed Postscript] [PDF]

 

TECHNICAL REPORTS

Rolf M. Koch, S. H. Martin Roth, Markus H. Gross, Axel P. Zimmermann, Hermann F. Sailer:

"A Framework for Facial Surgery Simulation"
Technical Report No. 326, Computer Science Department, ETH Zürich, 1999

Keywords Finite Element Method, Facial Surgery Simulation, Facial Modeling, Data Reconstruction
Abstract

The accurate prediction of the post-surgical facial shape is of paramount importance for surgical planning in facial surgery. In this paper we present a framework for facial surgery simulation which is based on volumetric finite element modeling. We contrast conven-tional procedures for surgical planning against our system by accompanying a patient during the entire process of planning, medical treatment and simulation. In various preprocessing steps a 3D physically based facial model is reconstructed from CT and laser range scans. All geometric and topological changes are modeled interactively using Alias.ª Applying fully 3D volumetric elasticity allows us to represent important volumetric effects such as incompressibility in a natural and physically accurate way. For computational effi-ciency, we devised a novel set of prismatic shape functions featuring a globally C 1 -continuous surface in combination with a C 0 interior. Not only is it numerically accurate, but this construction enables us to compute smooth and visually appealing facial shapes. An extended evaluation and quantitative analysis of a clinical test series with several female and male patients clearly demonstrates the per-formance of our framework.

Pages 14
Language English
Available Files [gnu-compressed Postscript] [PDF]

S. H. Martin Roth, Markus H. Gross, Silvio Turello, Friedrich R. Carls:

"A Bernstein-Bézier Based Approach to Soft Tissue Simulation"
Technical Report No. 282, Computer Science Department, ETH Zürich, 1998

Keywords Computational Geometry and Object Modeling, Physically Based Modeling, Finite Element Method, Facial Surgery Simulation, Facial Modeling, Maxillofacial Surgery, Bernstein-Bézier, Soft Tissue
Abstract

This paper discusses a Finite Element approach for volumetric soft tissue modeling in the context of facial surgery simulation. We elaborate on the underlying physics and address some computational aspects of the finite element discretization.

In contrast to existing approaches speed is not our first concern, but we strive for the highest possible accuracy of simulation. We therefore propose an extension of linear elasticity towards incompressibility and nonlinear material behavior, in order to describe the complex properties of human soft tissue more accurately. Furthermore, we incorporate higher order interpolation functions using a Bernstein-Bézier formulation, which has various advantageous properties, such as its integral polynomial form of arbitrary degree, efficient subdivision schemes, and suitability for geometric modeling and rendering. In addition, the use of tetrahedral Finite Elements does not put any restriction on the geometry of the simulated volumes.

Experimental results obtained from a synthetic block of soft tissue and from the Visible Human Data Set illustrate the performance of the envisioned model.

Pages 8
Language English
Available Files [gnu-compressed Postscript] [PDF]

Rolf M. Koch, Markus H. Gross, Albert A. Bosshard:

"Emotion Editing using Finite Elements"
Technical Report No. 281, Computer Science Department, ETH Zürich, 1998

Keywords Computational Geometry and Object Modeling, Physically Based Modeling, Animation, Finite Element Method, Facial Modeling, Emotion Editing
Abstract

This paper describes the prototype of a facial expression editor. In contrast to existing systems the presented editor takes advantage of both medical data for the simulation and the consideration of facial anatomy during the definition of muscle groups. The C1-continuous geometry and the high degree of abstraction for the expression editing sets this system apart from others. Using finite elements we achieve a better precision in comparison to particle systems. Furthermore, a precomputing of facial action units enables us to compose facial expressions by a superposition of facial action geometries in real-time. The presented model is based on a generic facial model using a thin plate and membrane approach for the surface and elastic springs for facial tissue modeling. It has been used successfully for performing facial surgery simulation. We illustrate features of our system with examples from the Visible Human Dataset.

Pages 7
Language English
Available Files [gnu-compressed Postscript] [PDF]