| Session | Topic |
| 22.09.2017 | Introduction Shape Representation Intro |
| 25.09.2017 | Polygonal Meshes & Texture Mapping (updated version 26/9) |
| 29.09.2017 | Ray Tracing |
| 02.10.2017 | Acceleration data structures |
| 06.10.2017 | Light and matter Appearance Modeling |
| 09.10.2017 | Microfacet Theory |
| 13.10.2017 | Monte Carlo Integration |
| 16.10.2017 | Direct Illumination I |
| 20.10.2017 | Direct Illumination II |
| 23.10.2017 | Global Illumination I |
| 27.10.2017 | Global Illumination II |
| 30.10.2017 | Participating Media I |
| 03.11.2017 | Participating Media II |
| 06.11.2017 | Many-Light Rendering Machine Learning for Light-Transport Simulation |
| 10.11.2017 | Final Project Introduction |
| 13.11.2017 | Sub-Surface Scattering |
| 17.11.2017 | Denoising Monte Carlo Renderings Adaptive Rendering Techniques |
| 20.11.2017 | Point-Based Graphics |
| 24.11.2017 | Procedural Textures and Modeling Virtual Globe Rendering |
| 27.11.2017 | Sampling and Anti-aliasing |
| 01.12.2017 | Appearance Fabrication |
| 08.12.2017 | Animation Intro |
| 11.12.2017 | Image-based Rendering |
| 15.12.2017 | Light Fields |