Session | Topic |
22.09.2017 | Introduction Shape Representation Intro |
25.09.2017 | Polygonal Meshes & Texture Mapping (updated version 26/9) |
29.09.2017 | Ray Tracing |
02.10.2017 | Acceleration data structures |
06.10.2017 | Light and matter Appearance Modeling |
09.10.2017 | Microfacet Theory |
13.10.2017 | Monte Carlo Integration |
16.10.2017 | Direct Illumination I |
20.10.2017 | Direct Illumination II |
23.10.2017 | Global Illumination I |
27.10.2017 | Global Illumination II |
30.10.2017 | Participating Media I |
03.11.2017 | Participating Media II |
06.11.2017 | Many-Light Rendering Machine Learning for Light-Transport Simulation |
10.11.2017 | Final Project Introduction |
13.11.2017 | Sub-Surface Scattering |
17.11.2017 | Denoising Monte Carlo Renderings Adaptive Rendering Techniques |
20.11.2017 | Point-Based Graphics |
24.11.2017 | Procedural Textures and Modeling Virtual Globe Rendering |
27.11.2017 | Sampling and Anti-aliasing |
01.12.2017 | Appearance Fabrication |
08.12.2017 | Animation Intro |
11.12.2017 | Image-based Rendering |
15.12.2017 | Light Fields |