Each of the lectures will usually consist of the following three parts:
a lecture on a general topic, information about the project structure,
and a practical exercise part.
In addition, meetings of the game teams with the supervisor to discuss the
progress of the projects are held.
This presents a preliminary schedule and will be updated during the course of the lecture.
Date
|
Topic |
17.02.09 |
Lecture: Introduction, History of games, Conceptualization (Bob Sumner)
Project: Overview of the project structure (Nils Thuerey)
Exercise: Introduction to XNA (Simon Heinzle)
|
24.02.09 |
Lecture: Game development process (Bob Sumner)
Project: Game Design (Silke Lang)
Exercise: How to set up your game engine (Thomas Oskam)
|
03.03.09 |
Lecture: Soft skills (Nils Thuerey)
Student presentations - Pitch of the game idea
Exercise: A last year's game project (Seablast)
|
10.03.09 |
Lecture: Understanding Fun (Bob Sumner)
Project: Prototyping (Nils Thuerey)
Exercise: Animation and Modeling I (Thomas Oskam)
|
17.03.09 |
Student presentations - Formal game proposal + prototypes
Exercise: Animation and Modeling II (Thomas Oskam)
|
24.03.09 |
Lecture: Asset design (Silke Lang)
Exercise: Programming on the Xbox
|
31.03.09 |
Lecture: Sound and controls (Nils Thuerey)
Exercise: Advanced graphics effects: Textures (Matthias Buehlmann)
|
07.04.09 |
Lecture: Artificial Intelligence for Games (Alex Hornung)
Student presentations - Interim demos
|
14.04.09 |
- (Easter)
|
21.04.09 |
Guest Lecture: Adam Moravanszky (NVidia)
Exercise: Q&A session
|
29.04.09 |
Lecture: Playtesting
|
05.05.09 |
Student presentations - Alpha release demos
|
12.05.09 |
Lecture: Functionality / completeness / balance
Student presentations - Playtesting results
|
19.05.09 |
Student presentations - Debriefing
|
25.05.09 |
Testing session in A36, 18:00-20:00
|
27.05.09 |
Industry guest lecture
|
28.05.09 |
Final public presentations, 16:00-18:00, IFW A36
|