Each of the lectures will usually consist of the following three parts:
a lecture on a general topic, information about the project structure,
and a practical exercise part.
In addition, meetings of the game teams with the supervisor to discuss the
progress of the projects are held.
This presents a preliminary schedule and will be updated during the course of the lecture.
Date
|
Topic |
23.02.10 |
Lecture: Course intro, overview of game design, conceptualization (Bob Sumner)
Project: Overview of project structure; game theme (Cino Noris)
Exercise: How to set up your XBox (Nico Ranieri)
choose groups
Assignment: brainstorm 5 ideas with your teammates
|
02.03.10 |
Lecture: Formal elements, dramatic elements, technical elements (Bernd Bickel)
Project: Soft skills (Thomas Oskam)
Exercise: XNA engine setup, threads, content loading (Nico Ranieri)
Students present 5 ideas out loud -- one sentence per idea (no
presentation)
|
09.03.10 |
Lecture: Understanding fun & Prototyping (Bob Sumner)
Student presentations - Pitch of the game idea
|
16.03.10 |
Field trip: history of games
|
23.03.10 |
Lecture: Blackrock
Student presentations - Formal game proposal + prototypes
Exercise: Feedback hour with Blackrock
|
30.03.10 |
Lecture: Artificial Intelligence (Alex Hornung)
Exercise I: XNA Pitfalls (Cino Noris)
Exercise II: From Maya to XNA (Thomas Oskam)
|
06.04.10 |
- (Easter)
|
13.04.10 |
Lecture: Sound and controls (Bob Sumner)
Exercise: Shaders and post-processing (Cino Noris)
|
20.04.10 |
Lecture: TBA
Student presentations - Interim demos
|
27.04.10 |
Guest Lecture
Exercise: Q&A session
|
04.05.10 |
Lecture: Playtesting
|
11.05.10 |
Student presentations - Alpha release demos
|
18.05.10 |
Lecture: Functionality / completeness / balance
Student presentations - Playtesting results
|
25.05.10 |
Playtesting with ZHDK
|
01.06.10 |
Final public presentations
|