The goal of this course is the in-depth understanding of the technology and programming underlying computer games.
Students gradually design and develop a computer game in small groups and get acquainted with the art of game programming.
The Game Programming Laboratory addresses modern three-dimensional computer game
technology. During the course, small groups of students will design and
develop a computer game. Focus will be put on technical aspects of game
development, such as rendering, interaction, physics,
animation, and AI. In addition, we will cultivate creative thinking for
advanced gameplay and visual effects.
The "laboratory" format involves a
practical, hands-on approach with neither traditional lectures nor exercises.
Instead, we will meet once a week to discuss technical issues and to track
progress. We will utilize Unity 3D, which is a
powerful framework that facilitates game development. While development will take
place on PCs, students are free to choose the target platform of their final game.
At the end of the course results will be presented
to the public. The best projects, choosen by the audience and a jury of experts from the industry, will be awarded hard- and software prices. Student mentors and jury experts from Studio Gobo were Huw Bowles, Asher Einhorn, Gioacchino Noris, Tom Williams, Daniel Zimmermann. Information about the impressive games of the previous years can be found in the section below.
The number of participants is limited.
The number of participants for the game programming laboratory is limited. If you want to participate, make sure to sign up for the course and attend the first lectures, as this is where the teams are assembled. It is usually not possible to join later on during the semester.
Number | 252-0570-00L |
Lecturers |
Prof. Dr. Bob Sumner (sumnerbdisneyresearch.com), |
Exercises |
Antoine Milliez (antoine.milliezdisneyresearch.com) Fabio Zünd (fzuendinf.ethz.ch), |
Language | English |
Location | CAB G 51, Tuesdays 15:15-18:00 |
Credits | 10 KP |