Computer Graphics Laboratory

Seminar 'Advanced Topics in Computer Graphics and Vision' - AS09 - Home

Description Description | Administration | Links | Schedule | Seminar Papers

Course Topics

This seminar covers advanced topics in computer graphics and vision, including both seminal research papers as well as the latest research results. Topics include data-driven modeling and animation, image based rendering, real-time vision & graphics, physical simulation and generative models, visual perception, computational photography, video synthesis, and others.

Course Setup

Every participant has to present one of the papers in the list below. Additionally, you are required to read the paper that is presented in class beforehand and participate in a discussion during the seminar. An assistant will provide support when preparing the slides and in case technical questions arise.

Learning Objectives

The goal is to get an in-depth understanding of actual problems and research topics in the field of computer graphics and vision as well as improve presentations and critical analysis skills.

Prerequisites

The "Visual Computing", "Introduction to Computer Graphics" and "Computer Vision I" courses are recommended, but not mandatory.

Administration Description | Administration | Links | Schedule | Seminar Papers
Number 251-0537-00 S
Organizers M. Pollefeys, R. Peikert, L. Ballan, N. Thürey, A. Hornung, B. Sumner
Location IFW A 36, Thursday, 15-17
ECTS Credits 2

Links Description | Administration | Links | Schedule | Seminar Papers
Schedule Description | Administration | Links | Schedule | Seminar Papers
Date Topic Paper Student Supervisor
17-SepIntroduction [Download]
24-Sep(no seminar)
1-OctAnimationSketching Cartoons by Example Marnina SpäniChino Noris
Deformable Object Animation Using Reduced Optimal Control Sergei LupashinBernd Bickel
8-OctPanoramic & StabilizationPhotographing Long Scenes with Multi-Viewpoint Panoramas Marc SennKevin Köser
Content-Preserving Warps for 3D Video Stabilization Fabio ManincheddaChangChang Wu
15-OctStatic 3D ModelingTowards high-resolution large-scale multi-view stereo Thomas PlüssChristopher Zach
Manhattan-world Stereo Thomas KiserChristopher Zach
22-OctCamera calibration SLAMParallel Tracking and Mapping for Small AR Workspaces Lorenz MeierFriedrich Fraundorfer
Probabilistic Appearance Based Navigation and Loop Closing Johann WolfFriedrich Fraundorfer
29-OctDynamic 3D Modeling MOCAPDense 3D Motion Capture for Human Faces Liana ManukyanThabo Beeler
Pictorial Structures, revisited: People Detection and Articulated Pose Estimation Olga DiamantiLuca Ballan
5-NovComputational PhotographySingle Image Haze Removal Using Dark Channel Prior Thomas BritschgiKevin Köser
Invertible Motion Blur in Video Christine ChenKevin Köser
12-NovSimulation Numerical Coarsening of Inhomogeneous Elastic Materials Benjamin MüllerBernd Bickel
Asynchronous Contact Mechanics Umut UyumazTobias Pfaff
19-NovSegmentation Background Subtraction for Freely Moving Cameras Christian HäneLuca Ballan
Image Segmentation with A Bounding Box Prior Marcel WeberChristopher Zach
26-Nov3DTV / Volume RenderingRandom Hole Display Arno FivaLuca Ballan
GigaVoxels: Ray-Guided Streaming for Efficient and Detailed Voxel Rendering Samuel MuffManuel Lang
3-DecFluid SimulationModular Bases for Fluid Dynamics Huw David BowlesTobias Pfaff
Physically Guided Liquid Surface Modeling from Videos Stefan GeigerThomas Oskam
10-DecMiscellaneousA System for Retargeting of Streaming Video Simon WennerManuel Lang
PatchMatch: A Randomized Correspondence Algorithm for Structural Image Editing -Thomas Oskam
17-DecGraphics ArchitectureLarrabee: A Many-Core x86 Architecture for Visual Computing Petri TanskanenSimon Heinzle
A Hardware Architecture for Surface Splatting Lukasz WandzikSimon Heinzle

Seminar Papers Description | Administration | Links | Schedule | Seminar Papers

Sketching Cartoons by Example

Deformable Object Animation Using Reduced Optimal Control

Dense 3D Motion Capture for Human Faces

Numerical Coarsening of Inhomogeneous Elastic Materials

Asynchronous Contact Mechanics

GigaVoxels : Ray-Guided Streaming for Efficient and Detailed Voxel Rendering

Modular Bases for Fluid Dynamics

Physically Guided Liquid Surface Modeling from Videos

PatchMatch: A Randomized Correspondence Algorithm for Structural Image Editing

A System for Retargeting of Streaming Video
(Our paper. Ask Manuel Lang or wait for homepage going online)

Larrabee: A Many-Core x86 Architecture for Visual Computing

A Hardware Architecture for Surface Splatting

Background Subtraction for Freely Moving Cameras

Content-Preserving Warps for 3D Video Stabilization

Image Segmentation with A Bounding Box Prior

Invertible Motion Blur in Video

Manhattan-world Stereo

Photographing Long Scenes with Multi-Viewpoint Panoramas

Pictorial Structures, revisited: People Detection and Articulated Pose Estimation

Probabilistic Appearance Based Navigation and Loop Closing

Random Hole Display

Single Image Haze Removal Using Dark Channel Prior

Towards high-resolution large-scale multi-view stereo

Parallel Tracking and Mapping for Small AR Workspaces