Computer Graphics Laboratory

Seminar on Digital Humans - AS 26

Description

Course Topics

This seminar covers advanced topic in digital humans with a focus on the latest research results. Topics include estimating human pose and motion from images, human motion synthesis, learning-based human avatar creation, learning neural implicit representations for humans, modeling, animations, artificial intelligence for digital characters, and others. A collection of research papers is selected.

Course Setup

Every participant has to present one of the papers presented in the first session. Additionally, you are required to read the paper that is presented in class beforehand and participate in a discussion during the seminar. An assistant will provide support when preparing the slides and in case technical questions arise.

Learning Objectives

The goal is to get an overview of actual research topics in the field of digital humans and to improve presentation and critical analysis skills.

Administration

Presence

Presence is mandatory to pass the seminar. If a student cannot attend a seminar session, the reason (e.g. medical certificate) has to be given before the session and must be accepted by one of the organizers. More than three missed seminar sessions will cause the student to fail this class. The dates for the presentations cannot be moved.

Grading

The presentation of the selected paper contributes 80% to the final grade. Additionally, the students are required to lead the discussion of another paper (20%).

Organization

Number 263-5702-00L
Lecturers M. Gross, B. Solenthaler, S. Tang, R. Wampfler
Location HG E 22, Thursdays 16:15-18:00

Links

Schedule

Date Paper Presenter Supervisor Discussion
1.10.26 Monocular Facial Appearance Capture in the Wild Yu-chuan Liao Rajesh Sharma Besche Awdir
1.10.26 BEE: Belief-Value-Aligned, Explainable, and Extensible Cognitive Framework for Conversational Agents Ethan Boren Chen Yang Elia Trachsel
8.10.26 DIMOS: Synthesizing Diverse Human Motions in 3D Indoor Scenes Janis Stoffel Kaifeng Zhao Simon Wadsack
8.10.26 NaP-Control: Navigating Diffusion Prior for Versatile and Fast Character Control Rayane Charif Chefchaouni Yan Wu Mehdi Boutaleb
15.10.26 DartControl: A Diffusion-Based Autoregressive Motion Model for Real-Time Text-Driven Motion Control Janis Steffen Kaifeng Zhao Ismail Ibnmajah
15.10.26 Masked Modeling for Human Motion Recovery Under Occlusions Lea Knill Zhiyin Qian Rachita Agrawal
22.10.26 VoluMe: Authentic 3D Video Calls from Live Gaussian Splat Prediction Kevin Stöckli Jackson Stanhope Janis Steffen
22.10.26 Reference-Based 3D-Aware Image Editing with Triplanes Sevval Uyanik Bahri Bilecen Nelia Klok
29.10.26 EgoM2P: Egocentric Multimodal Multitask Pretraining Elia Trachsel Gen Li Kevin Stöckli
29.10.26 PhonemeNet: A Transformer Pipeline for Text-Driven Facial Animation Besche Awdir Chen Yang Ethan Boren
5.11.26 Multimodal Conditional 3D Face Geometry Generation Simon Wadsack Pascal Chang Janis Stoffel
12.11.26 NeuRiPhy: Neural Baking of Physics-Based Deformations for Facial Rigs Stephan Koenig Davide Corigliano Þorbjörn Rami Aaro Jouhki
12.11.26 Rodin: A Generative Model for Sculpting 3D Digital Avatars Using Diffusion Ismail Ibnmajah Jackson Stanhope Murezi Giger
19.11.26 Guardians of the Hair: Rescuing Soft Boundaries in Depth, Stereo, and Novel Views Nelia Klok Xiang Zhang Paul Brügger
19.11.26 LaMP: Learning Robust Latent Motion Prior for Optimization-Based Human Motion Generation Þorbjörn Rami Aaro Jouhki Xiaozhong Lv Rayane Charif Chefchaouni
26.11.26 UniPhys: Unified Planner and Controller with Diffusion for Flexible Physics-Based Character Control Paul Brügger Yan Wu Stephan Koenig
26.11.26 3DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splatting Mehdi Boutaleb Zhiyin Qian Sevval Uyanik
3.12.26 ReViV: Reconstructing the Viewer and the View in 4D from Monocular Egocentric Video Murezi Giger Xiaozhong Lv Lea Knill
3.12.26 EmoTalk3D: High-Fidelity Free-View Synthesis of Emotional 3D Talking Head Rachita Agrawal Tianhao Chen Yu-chuan Liao