Lecture | Topic | Lecturer | Exercise |
Sept. 19/21 | Introduction - Digital images and sensors | O. Hilliges | (none) |
Sept. 26/28 | Image segmentation and morphology | O. Hilliges | Ex 1: Background Subtraction |
Oct. 3/5 | Convolution and image features | O. Hilliges | Ex 2: Edge Detection |
Oct. 10/12 | Fourier transform and optical flow | O. Hilliges | Ex 3: Fourier Transform |
Oct. 17/19 | Unitary transformations and compression | O. Hilliges | Ex 4: Optical Flow |
Oct. 24/26 | Pyramids, Wavelets and Radon | O. Hilliges | Ex 5: PCA |
Oct. 31/Nov. 02 | (tbd) | O. Hilliges | (none, discussion of Ex 5) |
Nov. 07/09 | Introduction - Graphics Pipeline | S. Coros | Ex 6: OpenGL rendering |
Nov. 14/16 | Light and Colors - Transformations | S. Coros | Ex 7: Matrices and quaternions |
Nov. 21/23 | Lighting and Shading | S. Coros | Ex 8: Theory: Light and colors |
Nov. 28/30 | Geometry and Textures | S. Coros | Ex 9: Shaders in OpenGL |
Dec. 05/07 | Scan Conversion, Clipping, Shadows, Ray Tracing | S. Coros | Ex 10: Lighting and Shading |
Dec. 12/14 | Game Development - Physically-based Simulation | S. Coros | Ex 11: Rigid body dynamics |
Dec. 19/21 | Animation - Geometry Processing | S. Coros | (Q&A session) |