Computer Graphics Laboratory ETH Zurich

ETH

PhD Alumni

2017

Federico Perazzi
11.05.2017
Video Object Segmentation

2016

Fabio Zünd
26.10.2016
Augmented Reality Storytelling

2015

Alexandre Chapiro
06.10.2015
Perceptual Enhancements for Novel Displays
Marios Papas
05.10.2015
A computational appearance fabrication framework and derived applications
Amit H. Bermano
02.10.2015
Geometric Methods for Realistic Animation of Faces
Fabian Hahn
22.09.2015
Optimization Methods for Character Animation using Rig Spaces
Changil Kim
27.08.2015
3D Reconstruction and Rendering from High Resolution Light Fields
Nicola Ranieri
02.06.2015
Advanced 3D Display Technologies
Claudia Kuster
23.04.2015
Technologies for Next Generation Telepresence

2014

Mélina Skouras
24.09.2014
Computational Design and Fabrication of Deformable Objects
Manuel Lang
23.09.2014
Advanced Energy Optimization Algorithms for 2D and 3D Video-Based Graphics Applications
Tanja Käser
08.08.2014
Modeling and Optimizing Computer-Assisted Mathematics Learning in Children
Steven Poulakos
12.05.2014
Computational Models for Stereoscopic Perception

2013

Jeroen van Baar
03.10.2013
Acquisition, Processing and Display for 3D Live-action Cinema and Television

2012

Peter Kaufmann
21.12.2012
Discontinuous Galerkin FEM in Computer Graphics
Cengiz Öztireli
18.12.2012
Meshless Sampling and Reconstruction of Manifolds and Patterns
Thabo Beeler
18.09.2012
Passive Spatio-Temporal Geometry Reconstruction of Human Faces at Very High Fidelity
Thomas Oskam
18.09.2012
Real-Time Camera Control for Interactive 3D Applications
Gioacchino Noris
18.09.2012
Novel Toolset for 2D Drawing and Animation
Tobias Pfaff
25.07.2012
Detail Enhancement for Fluid Simulations using Turbulence Modeling
Johannes Schmid
12.07.2012
Methods for Artistic Stylization in 3D Animation
Marcel Germann
9.3.2012
Video-Based Rendering Techniques

2011

Gian-Marco Baschera
07.10.2011
Modeling and Evaluation of Computer-Assisted Spelling Learning in Dyslexic Children
Sebastian Martin
07.10.2011
Flexible, Unified and Directable Methods for Simulating Deformable Objects

2010

Bernd Bickel
01.11.2010
Measurement-Based Modeling and Fabrication of Deformable Materials for Human Faces
Filip Sadlo
14.9.2010
Computational Visualization of Physics and Topology in Unsteady Flow
Simon Heinzle
3.9.2010
Hardware Architectures for Point-Based Graphics

2008

Denis Steinemann
31.10.2008
Interactive Simulation of Topological Changes on Deformable Objects
Remo Ziegler
23.5.2008
Holography and Wave-Based Image Generation
Doo Young Kwon
16.1.2008
A Design Framework for 3D Spatial Gesture Interfaces

2007

Michael Waschbüsch
10.12.2007
3D Video Acquisition, Representation & Editing
Daniel Cotting
13.7.2007
Smart Displays in Interactive Visual Workspaces
Martin Wicke
3.7.2007
Modeling and Animation with Relaxed Connectivity Requirements
Bruno Heidelberger
13.3.2007
Consistent Collision and Self-Collision Handling for Deformable Objects

2006

Tim Weyrich
10.7.2006
Acquisition of Human Faces Using A Measurement-Based Reflectance Model
Richard Keiser
24.8.2006
Meshless Lagrangian Methods for Physics-Based Animations of Solids and Fluids
7.6.2006
Representation and Rendering of Implicit Surfaces
Dirk Bauer
22.5.2006
Selective Visualisation of Unsteady 3D Flow using Scale-Space and Feature-Based Techniques

2005

Christoph Niederberger
13.5.2005
Behavior Modeling and Real-Time Simulation for Autonomous Agents using Hierachies and Level-of-Detail

2004

Reto Lütolf
25.11.2004
A multiresolution Representation for Light Field Acquisition and Processing
Stephan Würmlin
9.7.2004
Dynamic Point Samples as Primitives for Free-Viewpoint Video
Martin Näf
5.7.2004
blue-c API: Software Support for Collaborative Virtual Reality
Edouard Lamboray
29.6.2004
A Communication Architecture for Telepresence in Virtual Environments

2003

Matthias Zwicker
26.5.2003
Continuous reconstruction, rendering, and editing of point-sampled surfaces
Mark Pauly
23.5.2003
Point Primitives for Interactive Modeling and Processing of 3D Geometry

2002

Daniel Bielser
22.11.2002
A Framework for Open Surgery Simulation
Andreas Hubeli
3.5.2002
Multiresolution Techniques for Non-Manifolds
Tom Sprenger
4.4.2002
IVORY - An Object-Oriented Framework for Physics-Based Information Visualization
Samuel Hans Martin Roth
7.2.2002
Bernstein-Bézier Representations for Facial Surgery Simulation

2000

Oliver Staadt
22.12.2000
Multiresolution Representation and Compression of Surfaces and Volumes
Rolf M. Koch
27.10.2000
Methods for Physics Based Facial Surgery Prediction
Martin Roth
19.5.2000
Automatic Extraction of Vortex Core Lines and Other Line-Type Features for Scientific Visualization

1998

Lars Lippert
24.4.1998
Wavelet-based Volume Rendering