Physically-based simulations are fundamental to many applications of computer graphics, including 3D video games, animated movies and films, or virtual surgery. This course introduces the physical concepts as well as the numerical methods required for simulating deformable objects, fluids, rigid bodies, and other physical systems. The material covered in this lecture ranges from simple mass-spring systems to advanced topics such as finite elements.
Understanding of research topics and related problems in the field of physically-based simulation.
None.
Number | 252-0546-00L |
Lecturers | Barbara Solenthaler (solenthalerinf.ethz.ch) |
Vinicius da Costa de Azevedo (vinicius.azevedoinf.ethz.ch) | |
Bernhard Thomaszewski (bthomaszethz.ch) | |
Assistant | Jingwei Tang (jingwei.tanginf.ethz.ch) |
Byungsoo Kim (kimbyinf.ethz.ch) | |
Michael Bernasconi (michael.bernasconidisneyresearch.com) | |
Pascal Zhang (pchangstudent.ethz.ch) | |
Language | English |
Course Location | CAB G 51, Tuesdays 10-12 |
Exercise Location | CAB G 51, Tuesdays 16-17 |
Credits | 5 |
Mode of Exam | Written (120 mins) |
German Title | Physikalisch-basierte Simulation in der Computer Graphik |