Computer Graphics Laboratory

Physically-based Simulation - AS 17

Announcements

The class starts on September 20th. Sign up!
Check out some of the course projects from previous years here

Description

Course Topics

Physically-based simulations are fundamental to many applications of computer graphics, including 3D video games, animated movies and films, or virtual surgery. This course introduces the physical concepts as well as the numerical methods required for simulating deformable objects, fluids, rigid bodies, and other physical systems. The material covered in this lecture ranges from simple mass-spring systems to advanced topics such as finite elements.

Targets

Understanding of research topics and related problems in the field of physically-based simulation.

Requirements

None.

Administration

Number 252-0546-00L
Lecturers Moritz Bächer (moritz.baecherodisneyresearch.com)
Vinicius da Costa de Azevedo (vinicius.azevedooinf.ethz.ch)
Assistant Byungsoo Kim (kimbyoinf.ethz.ch)
Language English
Course Location CHN E 42, Wednesdays 9-11
Exercise Location CHN E 42, Wednesdays 11-12
Credits 4
German Title Physikalisch-basierte Simulation in der Computer Graphik