Physically-based simulations are fundamental to many applications of computer graphics, including 3D video games, animated movies and films, or virtual surgery. This course introduces the physical concepts as well as the numerical methods required for simulating deformable objects, fluids, rigid bodies, and other physical systems. The material covered in this lecture ranges from simple mass-spring systems to advanced topics such as finite elements.
Understanding of research topics and related problems in the field of physically-based simulation.
None.
| Number | 252-0546-00L | 
| Lecturers |     Barbara Solenthaler (solenthaler inf.ethz.ch)   | 
    Vinicius da Costa de Azevedo (vinicius.azevedo inf.ethz.ch)   | |
    Bernhard Thomaszewski (bthomasz ethz.ch)   | |
| Assistant |     Jingwei Tang (jingwei.tang inf.ethz.ch)   | 
    Sean Bone (bones student.ethz.ch)   | |
| Language | English | 
| Course Location | ONLINE, Tuesdays 9-11 | 
| Exercise Location | ONLINE, Tuesdays 11-12 | 
| Credits | 5 | 
| Mode of Exam | Written (120 mins) | 
| German Title | Physikalisch-basierte Simulation in der Computer Graphik |