Introduction
		
			Our goal is the efficient simulation of how light interacts with the world around it.
			We focus primarily on developing algorithms and theoretical frameworks which enable the synthesis of images that previously were infeasible to render.
			Additionally, we investigate the corresponding inverse process of fabricating objects which exhibit a given desired appearance.
		
		
	Topics
		Monte Carlo Methods for Image Synthesis
		
			The interactions of light with the world can be described by the Rendering Equation.
			Being an infinite-dimensional integral to which no closed-form solution exists in the general case, the equation has to be evaluated using numerical methods.
			In the past, Monte Carlo techniques--such as Path Tracing, Photon Mapping, Metropolis Light Transport, and many more--have proven to be good candidates for this purpose.
			We explore improvements and extensions to existing Monte Carlo methods, and also investigate potential alternative techniques.
		
		 
		
		
		Appearance Fabrication
		
			Appearance is an important property of real world materials.
			In many situations it is desirable to be able to simulate the appearance of an object on screen, or replicate the appearance of a real object.
			These tasks are usually performed by artists and require multiple tedious iterations of trial and error.
			Our goal is to automate the process of measuring, replicating and controlling appearance of objects, both on screen and in the real world.
		
		 
		
		
	Publications
	2024
		Kehan Xu, S. Herholz, M. Manzi, M. Papas, M. Gross
		Volume Scattering Probability Guiding		
		Proceedings of ACM SIGGRAPH Asia (Tokyo, Japan, December 03-06, 2024), ACM Transactions on Graphics, vol. 43, no. 6, pp. 1-17 		
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		Xianyao Zhang, G. Roethlin, S. Zhu, T. O. Aydin, F. Salehi, M. Gross, M. Papas
		Neural Denoising for Deep-Z Monte Carlo Renderings		
		Proceedings of Eurographics (EG) (Limassol, Cyprus, April 22-26, 2024), Computer Graphics Forum, vol. 43, no. 2, 2024, pp. 1-18 		
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 2023
		K. M. Briedis, A. Djelouah, R. Ortiz, M. Meyer, M. Gross, C. Schroers
		Kernel-based Frame Interpolation for Spatio-temporally Adaptive Rendering		
		SIGGRAPH '23: ACM SIGGRAPH 2023 Conference Proceedings (Los Angeles,CA,USA, August 06-10, 2023), pp. 59:1-59:11 		
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 2022
		X. Zhang, M. Ott, M. Manzi, M. Gross, M. Papas
		Automatic Feature Selection for Denoising Volumetric Renderings		
		Proceedings of Eurographics Symposium on Rendering (EGSR) (Prague, Czech Republic, July 4-6, 2022), Computer Graphics Forum, vol. 41, no. 4, 2022, pp. 63-77 		
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 2021
		K. M. Briedis, A. Djelouah, M. Meyer, I. McGonigal, M. Gross, C. Schroers
		Neural Frame Interpolation for Rendered Content		
		Proceedings of ACM SIGGRAPH Asia (Tokyo, Japan, Dec. 14-17, 2021), ACM Transactions on Graphics, vol. 40, no. 6, pp. 239:1-239:13 		
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		X. Zhang, M. Manzi, T. Vogels, H. Dahlberg, M. Gross, M. Papas
		Deep Compositional Denoising for High-quality Monte Carlo Rendering		
		Proceedings of Eurographics Symposium on Rendering (EGSR) (Vienna, Austria, June 29 -- July 2, 2021), Computer Graphics Forum, vol. 40, no. 4, 2021, pp. 1-13 		
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		D. Borer, L. Yuhang, L. Wülfroth, J. Buhmann, M. Guay
		Rig-space Neural Rendering		
		Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP) (Virtual, February 8-10, 2021), pp. 300-307 		
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 2018
		T. Müller, B. McWilliams, F. Rousselle, M. Gross, J. Novák
		Neural Importance Sampling		
		Proceedings of ACM SIGGRAPH (Los Angeles,USA, Oct 2019, 2019), ACM Transactions on Graphics, vol. 38, no. 5, pp. 145:1-145:19 		
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 2017
		S. Kallweit, T. Müller, B. McWilliams, M. Gross, J. Novák
		Deep Scattering: Rendering Atmospheric Clouds with Radiance-Predicting Neural Networks		
		Proceedings of ACM SIGGRAPH Asia (Bangkok, Thailand, November 27-30, 2017), ACM Transactions on Graphics, vol. 36, no. 4, pp. 231:1-231:11 		
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		T. Müller, M. Gross, J. Novák
		Practical Path Guiding for Efficient Light-Transport Simulation		
		Proceedings of Eurographics Symposium on Rendering (EGSR) (Helsinki, Finland, Jun 19-21, 2017), Computer Graphics Forum, vol. 36, no. 4, 2017, pp. 91--100  
(Best Paper Award)		
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		T. Müller, M. Papas, M. Gross, W. Jarosz, J. Novák
		Efficient Rendering of Heterogeneous Polydisperse Granular Media		
		Proceedings of ACM SIGGRAPH Asia (Macao, China, December 5-8, 2016), ACM Transactions on Graphics, vol. 35, no. 6, pp. 168:1-168:14  
(Winner of the CGF Cover Contest 2017)		
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 2015
		J. Meng, M. Papas, R. Habel, C. Dachsbacher, S. Marschner, M. Gross, W. Jarosz
		Multi-Scale Modeling and Rendering of Granular Materials		
		Proceedings of ACM SIGGRAPH (Los Angeles, USA, August 9-13, 2015), ACM Transactions on Graphics, vol. 34, no. 4, pp. 49:1-49:13 		
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 2013
		M. Papas, C. Regg, W. Jarosz, B. Bickel, P. Jackson, W. Matusik, S. Marschner, M. Gross
		Fabricating Translucent Materials using Continuous Pigment Mixtures		
		Proceedings of ACM SIGGRAPH (Anaheim, USA, July 21-25, 2013), ACM Transactions on Graphics, vol. 32, no. 4, pp. 146:1-146:12 		
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 2012
		M. Papas, T. Houit, D Nowrouzezahrai, M. Gross, W. Jarosz
		The Magic Lens: Refractive Steganography		
		Proceedings of ACM SIGGRAPH Asia (Singapore, November 28 - December 1, 2012), ACM Transactions on Graphics, vol. 31, no. 6, pp. 186:1-186:10 		
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