Computer Graphics Laboratory

Physically-based Simulation - AS 19


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Hall of Fame

The second part of the semester comprises a mandatory project, where students create a small game or a demo scene using techniques learnt in class. This includes a mid-project presentation a few weeks before the end, and a final presentation in the last lecture of the semester. This project is made in groups of 2 or 3, and see some cool selected projects below!

2019


Material Point Method (MPM) [Slides]

Simon Dünser, Kenneth Blomqvist


PHYSICALLY BASED SIMULATION OF SOFT BODIES IN INTERACTIVE SYSTEMS AND GAMES [Slides]

Nihat Isik, Marion Deichmann, Qais El Okaili


Melting Bunny [Slides]

ALESSIA PACCAGNELLA, NIKLAUS HOUSKA, ROGER BARTON


Sheet Tearing [Slides]

Christian Bohn, Alain Hostettler, Adrian Kläger


Waterboat [Slides]

Phillip Løjmand, Daniil Emtsev, Anton Maksimov


Breakout clone [Slides]

Simon Studer, Fabian Schläfli


Avalanche [Slides]

Costanza Maria Improta, Alexandre Cavaleri, Rudolf Varga

[2018]
[2017]
[2016]
[2015]
[2014]
[2013]
[2012]
[2011]
[2010]